I'm Vladimir Moldovanov, a software engineer with over 25 years of experience in 3D graphics and game development. With a deep background in C++ and OpenGL, and expertise in Unity development spanning 12+ years, I've worked on everything from creating my own game studio to developing automotive navigation systems for BMW, Daimler, and Audi.
Target Roles :
π οΈ Unity Tools Engineer
Custom Editors, Tools, Workflow Automation
π¨ Technical Artist
Shaders, Asset Pipelines, Rendering Optimization
βοΈ Core / Engine Developer
C++, OpenGL, Custom Engines, Low-level Logic
π Technical Director
Architecture, Team Mentoring, Code Review, R&D